Blender Human Rig (Female)

Target : Have a good human rig for 'problematic' regions like shoulders, belly, leg joints ..
So.. more or less a study on what can be done with 'stretch to' constraints
Naming convention is not quite elaborated .. but still ..


croutch.avi (divX 290k) (zipped .blend 150k)
LLL03.blend (820k)
UPDATE --> (170k) ..Using CVS 2006/05/10 or later; ready for use walkcycle including stride bone(s) :)