Blender Human Rig (Female)
Target : Have a good human rig for 'problematic' regions like shoulders, belly, leg joints ..
So.. more or less a study on what can be done with 'stretch to' constraints
Naming convention is not quite elaborated .. but still ..
croutch.avi (divX 290k)
LLL03.zip (zipped .blend 150k)
UPDATE --> ARRaw.zip (170k)
..Using CVS 2006/05/10 or later; ready for use walkcycle including stride bone(s) :)